
And the people who are profiting most are not the PR people, community people, advertising people, or anyone else you're going to actually talk to.
I think it's important for people to speak up when industries don't live up to their promises or start practices that are detrimental to their consumers. But we need to remember that these are humans we're dealing with. And more importantly, they're not even the humans who are really profiting from games like this.
Death threats aren't funny, especially when you consider that the people you're actually going to interface with on the EA side are just the ones who have to pass it up the chain.
Voice your concerns. Be adamant. But be respectful to the people on the other side of the table. They didn't make the decisions, they're just dealing with the problem.
Gaming is a business. It's not charity. It's not art (although many games themselves are). We live in a capitalist system. The most profitable companies can recruit the best talent, put the best promotion around their games, polish them the best, etc. If a gaming company can create the same game and has to decide between 1X revenue or 2X revenue, the rational business decision is to choose the latter.
The best you can do is vote with your dollar. I paid $60 for N64 games back in the day. Gaming has become way more complex, and tons more people work on them now. They're trying to make that $60 price tag work in 2017, but if we want big, rich, polished games that continue to get more and more complex, we need to understand that $60 will not be the upper price limit for full games.
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